Independent puzzle studio

Small puzzles.
Big “aha!” moments.

We make calm, clever logic games for your phone. Every level is fair, every solution is unique, and nobody ever asks you to guess.

The studio

A tiny team that loves the click of a solved puzzle

Osa Games started around a kitchen table, a stack of logic books and one stubborn question: why do so many puzzle apps feel noisy? We wanted games you can open on the bus, finish before your stop and close with a smile.

Today we are a small crew of designers, developers and illustrators. We prototype on paper, test with our families and only ship levels that make us grin.

  • Fair logicEvery board has exactly one solution you can reach by reasoning alone.
  • Gentle learningRules are taught by playing, one idea at a time, never with walls of text.
  • Cozy by designSoft colours, friendly characters and sessions that fit a coffee break.
Rabbitdoku gameplay: a colourful 9 by 9 puzzle board with a happy rabbit

Our first game

Place one rabbit in every row, every column and every coloured patch of garden. Just one rule to watch out for: rabbits are shy and never sit next to each other.

  • 200 handcrafted levels, from a cosy 4×4 to a brain-bending 9×9
  • A playful tutorial that teaches you by doing
  • Hints that explain the logic instead of giving answers away
  • Daily streaks, colour-blind patterns and gentle music
Coming soon toGoogle Play

How we build a puzzle

From paper sketch to your pocket

  1. 1

    Sketch

    Every mechanic starts on squared paper. If it is not fun with a pencil, it will not be fun on a screen.

  2. 2

    Prove

    Our solver checks that each level has a single answer and rates how much logic it really takes.

  3. 3

    Polish

    We tune colours, sounds and tiny animations until placing a piece feels like popping bubble wrap.

200levels in Rabbitdoku
1solution per board
0guesses needed
9garden colours

What's next

More friendly puzzles are hopping in

We are already sketching our next logic game. Leave your email and we will write only when there is something worth playing: new games, big updates and early beta invites.

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